I’ve been developing games professionally since 2020, contributing to projects ranging from indie titles to AAA and live service games.
I thrive both as a generalist and as a technical designer. My broad background in game UI has led me to a strong interest in building modular systems and cohesive design patterns, even beyond the UI field.
The areas I’ve found most rewarding to work on so far include improving accessibility through scalable UI, creating dynamic HUD systems with reusable components, and refining game flow on a systemic level.
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From prototyping to live service, my focus was on multiplayer game modes. Most notably, I reworked the game mode UI, creating scalable, modular components to support different mode requirements. The result was a dynamic HUD system that responded automatically to gameplay and enabled faster iteration across modes.
As a Technical UI Designer, I contributed to the live service updates for this multiplayer FPS. My tasks included logic refactoring, HUD fixes, and implementing new/enhancing existing UI screens. Through collaborative efforts, we transformed the rocky launch state into an amazing addition to the Battlefield legacy.
During my studies, I had the incredible opportunity to contribute as a UX designer to this multi-award-winning game at Hazelight Studios. Originally brought in as QA, I quickly took on additional responsibilities in UI/UX. I played a role in optimizing UI flow, creating wireframes, and producing UI art assets.